How do you 3D scan a dog, animate it and integrate it in a photoreal CG environment? Read the ‘befores & afters’ 3-part series about the visual effects of Disney’s ‘Togo’ to find out!
Part 1 – 3D scanning a dog is not easy
Raymond Chen, Overall and DNEG VFX Supervisor, and Russell Bowen, DNEG DFX Supervisor, dive into the build process for DNEG’s CG dogs and look back on their 3D-scanning sessions with over 30 dogs.
Part 2 – Yep, there’s FACS for dogs
Arna Diego and Leonardo Bonisolli, both Lead Animators at DNEG, explain how they used dog FACS and hours of reference footage to recreate canine movement and facial expressions.
Part 3 – The art of ‘Togo’s’ procedural icebergs, and other snowy scenes
Raymond Chen, Overall and DNEG VFX Supervisor, and Russell Bowen, DNEG DFX Supervisor, take a detailed look at DNEG’s extensive environment work on the show.
Click here for more information about the visual effects of Disney’s Togo and read more interviews of DNEG’s talented crew.