Director
Alex Garland
Executive Producers
Alex Garland, Eli Bush, Andrew Macdonald, Allon Reich, Scott Rudin
Production Companies
DNA Films, FX Productions, Scott Rudin Productions
Studio
Hulu
Overall VFX Supervisor
Andrew Whitehurst
DNEG VFX Producer
Anne Akande
Release Date
March 5th, 2020
Devs is downright gorgeous to look at, alternately vibrant and stark, earthy and modernistic, and jam-packed with striking imagery that sears right into your brain. Collider
‘Devs’ marks DNEG’s third collaboration with Writer and Director Alex Garland, having previously worked on the award-winning ‘Ex Machina’ and ‘Annihilation’.
Led by VFX Supervisor Andrew Whitehurst, DNEG’s TV VFX crew worked on 268 shots over all 8 episodes of the series. The team was brought on to the show at the beginning of pre-production to explore some of the more complex visual ideas that feature in the series, including how the multiverse might be realised.
The location at the heart of the series is the Devs building itself, a brutalist bunker structure in a remote meadow containing a giant floating Cube, home of the Devs laboratories and the quantum computer. VFX and the art department worked together to design both structures.
As well as the Devs Cube itself, DNEG sculpted a full 3D model of the 60m tall statue of Amaya, a little girl. The actress was scanned using a photogrammetry approach to allow a greater freedom of movement and gesture. Several poses were shot and director Alex Garland selected the one he preferred. DNEG then modelled the statue based on the scan.
Befores & Afters: Behind the VFX of ‘Devs’ – An in-depth Q&A with visual effects supervisor Andrew Whitehurst
FX Guide: Quantum nature of Devs
VFX Voice: Peeling Away the Layers of the Mysterious Multiverse in DEVS