It’s that time of year again, SIGGRAPH time!
Once again, we’re excited to participate in the world’s largest conference for Computer Graphics and Interactive Techniques, hosted by ACM SIGGRAPH. This year’s event is happening in Vancouver, British Columbia as well as virtually August 8 – 11. Our DNEG and DNEG Animation teams will be attending in full force, and offering a jam-packed line-up of presentations, panels and events.
Catch DNEG talent on the Main Stage and at our DNEG Suite!
Main Stage Events August 8 – 11th Locations vary (see below schedule) |
DNEG Suite Events August 9 – 11th Room 302 – 303, West Hall, Vancouver Convention Centre |
From our Academy Award-winning work on Dune to our animated feature debut, Ron’s Gone Wrong and more, our Main Stage talks and presentations will offer spectacular insights about our latest innovations and biggest projects. | Plus, find our talented team at our DNEG suite August 9 – 11th, where we’ll have an extra sweet (or should we say, suite!) line-up of events. This is also where our friendly Talent Acquisition team will be hanging out, so drop by to say hi! |
Meet our Talent Acquisition team!
Our Talent Acquisition team will be stationed at our DNEG Suite from August 9th to 11th. If you’re interested in scheduling a meeting with them during this time, fill out the below form to let us know.
Register your interest to meet our Talent Acquisition team at our DNEG Suite!
Also good to know…
Throughout the conference, we’ll be posting lives updates on our Twitter and Instagram channels (that’s @dneg and @dneganimation). Make sure to follow us there to stay up-to-date about everything!
For more information about SIGGRAPH and how to attend, click here.
Scroll down to see our exciting SIGGRAPH 2022 line-up!
The VFX of Dune: Bringing an Iconic Story to Life
Stephen James (DFX Supervisor), Robyn Luckham (Animation Director & Global Head of Animation)
WHERE: West Building, Ballroom C/D
WHEN: 11:15am – 12:15pm PDT
Dune: Part One is the beginning of a remarkable science fiction epic and the introduction of Denis Villeneuve’s vision of the Dune universe. Join Dune DFX Supervisor Stephen James and Animation Director Robyn Luckham for an eye-opening discussion about the pivotal role that DNEG played in bringing Villeneuve’s immersive vision to life. Sharing enthralling behind-the-scenes details of the project, Stephen & Robyn will dive into the meticulously detailed VFX work and impressive creatures that played such an important role in this iconic film.
Also find us at…
ASWF Open Source DaysJoin DNEG Creative Director Chas Jarrett and a panel of industry experts at ASWF’s Open Source Days on Monday, August 8th at 1:50PM PST. This panel is titled ‘The Review and Approval Working Group: Project Updates’ and takes place in Ballroom C of the Fairmont Waterfront. |
Accelerate Talent & Cultivate Diversity by Building a Global Mentorship Program
Stevie Stephens (Texture Technical Supervisor), Fred Chapman (Head of Creature, Vancouver), David Andrews (Animation Director), Debbie Langford (CG Crowd Supervisor). Moderated by Lorie Corcuera (Head of HR, North America West)
WHERE: West Building, Room 109-110
WHEN: 10:45am – 12:15pm PDT
Women received just 21.6% of all VFX credits across the top 400 grossing films from 2016 to 2019, according to a new report titled “Invisible in Visual Effects”, developed by Stacy L. Smith, the Annenberg Inclusion Initiative and Women in Animation. To help create more equality, diversity and inclusion at DNEG, a global mentorship program was created, with the aim of accelerating talent and cultivating diversity. DNEG’s pilot program in Vancouver focused on women and underrepresented team members. In this interactive discussion, the panelists will share how they built a global mentorship program, the lessons learned from the pilot, and authentic stories from our mentees and mentors.
xSTUDIO First Look
Chas Jarrett (DNEG Creative Director)
WHERE: DNEG Suite (Room 302)
WHEN: 11:30am – 12:30pm PDT
Have questions about DNEG’s in-house playback and review application, xSTUDIO? Join DNEG Creative Director and VFX Supervisor Chas Jarrett as he demonstrates the modern and feature-rich capabilities of the application that will be made open-source later this year.
An Introduction to DNEG Virtual Production
Daniel Paulsson (VFX Supervisor), Callum Mcmillan (DNEG VP Supervisor and Dimension Studio Co-Founder & CTO)
WHERE: DNEG Suite (Room 302)
WHEN: 1:00pm – 2:00pm PDT
DNEG Virtual Production is an industry-leading, full-service VP offering from DNEG and Dimension Studio. Join us to discover our range of real-time content creation and production services, and how they were used on Sony Picture’s Bullet Train.
Safeguarding the Evolving FX Landscape
Royston D Ballard (Chief Information Security Officer)
WHERE: DNEG Suite (Room 302)
WHEN: 2:15pm – 2:50pm PDT
DNEG is embarking upon a transformative, agile and progressive creative journey. To best enable and safeguard our strategic vision and methodology, a highly agile and dynamic Information Security assurance and compliance framework has been developed and deployed to support the enablement of DNEG to be at the forefront of this metamorphic, transformative and creative landscape. This presentation will provide an overview of our methodology and approach as to how we safeguard creativity whilst maintaining optimum compliance and assurance controls to meet industry security frameworks, partner and client requirements.
Women in the Creative and Technology Space
Sheena Johnson (Head of Production, Vancouver), Doe Sebanakitta (UX Researcher), Marieke Van Neutigem (Pipeline Supervisor). Moderated by Martine Bertrand (Senior Researcher, AI)
WHERE: DNEG Suite (Room 302)
WHEN: 3:00pm – 4:00pm PDT
Learn life lessons from women thriving in the creative and technology space. The panel will share authentic stories on their career journeys and provide tips and resources on how to create an environment that supports and elevates women and underrepresented communities.
Also find us at…
Ragdoll Dynamics Demo BoothDrop by Booth 442, where DNEG Animators Rafael Cardenas and Vanessa Rossi will join other industry experts to demonstrate how Ragdoll Dynamics helps artists achieve overlapping motion automatically through physical simulation. Our DNEG team’s demo is scheduled for 2PM PST on Tuesday, August 9th. |
Explore Your Career at DNEG and ReDefine
Marissa Ng (Talent Acquisition Partner), Lica Pecho (Talent Acquisition Partner), Greg Stringer (Technical Talent Acquisition Partner). With Special Guests.
WHERE: DNEG Suite (Room 302)
WHEN: 10:00am – 11:00am PDT
Whether you are an emerging, growing or seasoned professional, please join us to learn more about career pathways in VFX and Animation at DNEG. Discover how to unlock your potential and ways to join DNEG’s global award-winning team.
Uncharted: Adventures in FX
Chris Phillips (FX Lead TD), Daniel Jenkins (Head of FX), James Charles (FX Lead TD)
WHERE: DNEG Suite (Room 302)
WHEN: 1:00pm – 2:00pm PDT
Join DNEG’s Chris Phillips (FX Lead), Daniel Jenkins (Head of FX) and James Charles (FX Lead) for an overview of the impressive effects work in the blockbuster film Uncharted. Based on the top-selling adventure video game franchise, this talk will walk the audience through the process of bringing to life the show-stopping opening fight sequence and the destruction of the fully rigged ships. The presentation will wrap with insight into the dramatic final act of the movie: an epic ship battle set in the South China Sea. This is a can’t-miss presentation with great FX insights into one of the most action-packed films of the year!
An Intro to DNEG Animation: A Technical Perspective
Denis-Jose Francois (DFX Supervisor), Marieke Van Neutigem (Pipeline Supervisor), Adam Davis (Lighting Technical Supervisor), Toba Siebzener (Character Lead TD). Moderated by Markus Kurtz (Vice President, Animation Technology)
WHERE: DNEG Suite (Room 302)
WHEN: 2:30pm – 3:30pm PDT
Join DNEG Animation’s VP of Animation Technology, Markus Kurtz, and others as they share the history of the studio and get into the basics of the technology used in feature film Ron’s Gone Wrong and the much anticipated upcoming projects Entergalactic, Nimona and Garfield.
Colour-Managed LED Walls for Virtual Production
Oliver James (Chief Scientist)
WHERE: DNEG Suite (Room 302)
WHEN: 4:00pm – 4:30pm PDT
Oliver James presents DNEG’s approach to colour-managing LED walls for in-camera VFX in virtual production. How do you make sure the colours approved in pre-production don’t end up washed out once they’ve been put up on the wall and filmed? Don’t miss this talk to find out more!
Also find us at…
VAD: The Hub of Production
Daniel Paulsson (VFX Supervisor, DNEG), Sepp Sonntag (Virtual Art Department Supervisor, Pixomondo), Kristin Turnipseed (Virtual Production Supervisor, Lux Machina), Jim Geduldick (Director, Virtual Production & SVP Dimension North America, Dimension Studio). Moderated by Joe Finlayson (Business Development Manager, Epic Games)
WHERE: West Building, Room 211-214
WHEN: 1:00pm PDT
What happens during a paradigm shift? How do you blend the old with the new? In this talk, we’ll look at the rise of the virtual art department (VAD) and how it keeps virtual productions flowing as they transition processes from post to pre. Read more.
Ragdoll Dynamics Demo BoothDrop by Booth 442, where DNEG Animators Rafael Cardenas and Vanessa Rossi will join other industry experts to demonstrate how Ragdoll Dynamics helps artists achieve overlapping motion automatically through physical simulation. Our DNEG team’s demo is scheduled for 2PM PST on Wednesday, August 10th. |
How Ron’s Gone Wrong Went Right With Procedurally Generated Vector Graphics
Toba Siebzener (Character Lead TD), Chus Rodriguez Nieto, Paul Baaske
WHERE: West Building, Room 211-214
WHEN: 11:05am – 11:25am PDT
The team behind the robot characters in Ron’s Gone Wrong walk through the process of creating a new procedural workflow that allowed the B*Bots to communicate through motion graphics that were produced from a rig, animated, and then projected onto their screen-like surfaces.
Ron’s Gone Wrong Demo
WHERE: West Building, Ballroom A/B, Labs Hands-On Classroom
WHEN: 2:10pm – 2:30pm PDT
Following our Ron’s Gone Wrong talk, don’t miss this 20 minute hands-on session at SIGGRAPH’s lab studios! Watch the team behind the robot characters demo their procedurally generated vector graphic workflow.
Creating a Culture of Belonging at DNEG Through Employee Resource Groups
Denis-Jose Francois (DFX Supervisor, Animation), Emma Roumanas (HR Administrator), Jessica Glass (Production Technology Department Manager)
WHERE: DNEG Suite (Room 302)
WHEN: 10:00am – 11:00am PDT
Employee Resources Groups are at the heart of DNEG’s EDI journey. Join this session and learn how these groups started, how they support the company globally, and how they create a culture where everyone feels they matter and belong.
Converging Paths: How Real-time Game Tech is Reshaping Filmmaking
Luis Placid (Lead Virtual Development Unreal Engineer)
WHERE: DNEG Suite (Room 302)
WHEN: 1:00pm – 2:00pm PDT
Follow Luis Placid, Lead Virtual Development Unreal Engineer @ DNEG as he outlines how existing skill sets in game development have been successfully introduced in modern blockbusters and how they will continue to grow in the future.
Also find us at…
Ragdoll Dynamics Demo BoothDrop by Booth 442, where DNEG Animators Rafael Cardenas and Vanessa Rossi will join other industry experts to demonstrate how Ragdoll Dynamics helps artists achieve overlapping motion automatically through physical simulation. Our DNEG team’s demo is scheduled for 11AM PST on Tuesday, August 9th. |