11 July 2014

The World’s End

Director: Edgar Wright
Studio: Big Talk Productions / Universal
Released 19th July 2013

VFX Supervisor: Frazer Churchill
VFX Producer: Fay McConkey

20 years after attempting an epic pub crawl, five childhood friends reunite when one of them becomes hell bent on trying a drinking marathon again. During the pub crawl they discover that the people in their hometown are being replaced by replicas of themselves known as “Blanks”, paving the way for an Alien invasion.

Having already worked on Shaun of The Dead and Hot Fuzz, Dneg once again took the lead on visual effects for The World’s End, the final instalment in Edgar Wright’s ‘Cornetto Trilogy’

Double Negative worked on approximately 300 shots. These included numerous fight sequences in which the Blanks are decapitated (The blanks resemble action figures so their heads pop off like aspirin bottles and arms are pulled off and used as bludgeons). The main share of the work was in creating decapitations for these fight sequences (achieved through a blend of Digital VFX and Practical Prosthetics), a CG 15ft bronze statue wreaking havoc in the town, a huge plasma shockwave that destroys the town, flame effects, a confrontation with an Alien Supreme being who gives a 3D Powerpoint presentation and the destruction of the Earth!

VFX Supervisor Frazer Churchill and VFX Producer Fay McConkey headed up our work on The World’s End.

Online Press

The Call Sheet – QnA with Frazer Churchill

FX Guide – Real Blue Gloop: The World’s End

Creative Bloq – QnA with Frazer Churchill: Creating the VFX of The World’s End

The World’s End: Frazer Churchill – VFX Supervisor