Production management software provider ‘Shotgun’ recently interviewed Joel Green (CG Supervisor) and Ben Wiggs (Animation Supervisor) about Dneg’s VFX work on ‘Wonder Woman’.

For ‘Wonder Woman’ Dneg had to build hundreds of models comprising billions of polygons to create complex environments. To manage and coordinate such a huge number of different assets and shots in an efficient way, Dneg’s production workflow was managed with Shotgun.

Joel and Ben share some intriguing before & afters and cool insights into what went into Dneg’s work on the movie.

Read the Shotgun Case Study here – Double Negative: Wonder Woman